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Warhammer dogs of war 8th edition pdf

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Warhammer Armies High Elves - 8th Edition - Free download as PDF File .pdf) or read online for free. Jarl Marius. Warhammer 5th Edition Dogs of War () . Warhammer Fantasy Dogs of War - Regiments of Reknown - Free download as PDF File .pdf), Text File .txt) or Dark Elves 8th Edition Warhammer Army Book. Welcome to the Warhammer Fantasy Battle Bible. This tome collects all of the rules of. Warhammer Fantasy Battles 8th edition updated with official Games Workshop Errata and contains Happily, before your faithless dogs continue.


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Another top notch unofficial army book has just been released for Warhammer Fantasy Battle. The Dogs of War army is fully up-to-date and. A fan-made army book for Dogs of War for Warhammer. For the latest updates, visit link-marketing.info Warhammer 5th Edition Dogs of War () - Download as PDF File .pdf), Text File .txt) or read online. Warhammer Armies – Orcs & Goblins (8th Edition).

The WHFB 8. I love Mordheim!! Crowsfoot , Mar 11, The others watched himin a halfinterested way until his ears started to curl. Then Monna Lissa pointed out that if the Orcs took the Castello they would certainly deface Tintoverdi's masterpiece 'The Five Seasons' which adorned the commandantery banqueting room. As soon as this news spread throughout the Old World, adventurous and impoverished warriors began arriving at Justintine's camp. After considering some other mercenary bands on Lorenzo's roster Arnulf finally settled for the Ogres, mainly because all the other contingents would have to be sent for and this would take time, whereas the Ogres were already at hand.

As such, WoC will get one book with all units, and then an expansion for their additional special characters called Champions of Chaos. I'd like to avoid making another book that is just a repeat of previous books, but I might make a smaller army list later that is based on each god, allowing you to mix the 3 chaos books in one.

In WoC ravening hordes 9th there is no descriptive entry for Chimera, like the us no information on what any of the upgrades do. I mean 2 of them are common sense, but what about iron hard skin? Found a huge problem with Chaos War Mammoth. So it uses a random chart for its attacks.

So the chart against smaller models like cavalry and smaller on a roll of it gets 2d6 stomp attacks. The stomp special rule can only be used against infantry, swarms, and warbeasts Since because monsters are the only unit type that get stomp I feel they can or should be able to stomp on anything smaller then them. So anything except other monsters and maybe chariots? Might be a bit off topic, but are there any battle scribe datas for these armies available?

Heya, great work mate. Just a really quick question, should the Elves in the Dark Elf 8th book have always strike 1st like other Elves? I can't seem to download any of the books or updates.

It keeps saying insecure site. This needs some condition to trigger: Any Wizard within 12" of the character suffer -D3 to each of their casting rolls E. Seeing as many Android and iOS-user are having issues getting the download menu to appear on their devices, I've put together this page that contains all downloads so they can access them more easily.

The lower city is surrounded by an outer wall of great strength. Tobaro has resisted several sieges, holding out against the Estalians and also the hordes of Araby during Sultan Jaffar's attempted conquest of Estalia. Tobaro provided a port from which the Bretonnians and Tileans were able to send help to the beleaguered Estalians.

For this reason the Sultan Jaffar laid siege to it from land and sea, but the city did not fall. A much more serious threat was to emerge later, when Skaven broke through into the honeycomb of ancient Elven catacombs in the acropolis rock.

This enabled them to attack the city from within and its strong fortifications were of no avail. The fighting in the streets and destruction in the city was terrible. The Prince of Tobaro, Meldo Marcelli, managed to escape with many of his soldiers and most of his ships. Arriving in Remas he spent all his wealth hiring a great army of mercenaries, including a strong contingent from Remas.

Returning without delay, and reinforced by a contingent of Elf seafarers, Meldo and his army stormed the city and recaptured it, driving the Skaven back into the catacombs. There followed further bitter fighting within the rock of the acropolis before all the Skaven were finally cleared. Now many of the tunnels have been walled up and a garrison of mercenaries are permanently on guard deep within the acropolis itself. Tobaro has remained a principality, but only just.

Less than three centuries after the heroic recapture of the city by Meldo Marcelli, his family, who had held on to the principality one way or another, finally split up into quarrelling factions. There were several eligible candidates who claimed the title of Prince. These were busy plotting against each other when a prophecy of doom began to circulate in the city.

This predicted that the next Prince of Tobaro was destined to meet a horrible end. The rival claimants agreed to play safe and elected a pig to preside over the council of citizens as Prince, at least until the prophecy came to pass!

Nothing happened. Years passed and the pig presided wearing the princely hat and gold chain of office. Tobaro became rather more peaceful than of late. The would-be contenders for the princedom began to fret and one of them plotted to kill the pig. Then it was pointed out by his rivals that anyone who assassinated the pig, who was now styled Piggolo I, would actually be committing treason and therefore subject to execution himself!

The pig continued to reign into old age, -until, while inspecting the guard, he fell off the battlements of Tobaro into the sea! Each subsequent Prince and many of the merchant families have endeavoured to beautify the city with palazzi, piazzas, fine bridges and sculptures.

By that time there was only one of the rival contenders still alive, who assumed the office without opposition. Since then Tobaro has remained a principality despite numerous plots and attempts to set up a republic. Because of its position near the Blighted Marshes, which are fetid and ridden with disease, Miragliano has often been victim to outbreaks of plague over the centuries.

The Red Pox of was the worst pestilence, wiping out three quarters of the population of the city. An infestation of large rats was blamed, and since then the city has employed professional rat-catchers among its mercenary troops. As well as exterminating rats, the rat-catchers fight running battles against Skaven Gutter Runners. No one knows exactly where the Skaven come from, except that there are many of them in and around the fringes of the Blighted Marshes.

A high price is placed on their heads, dead or alive. Since the Red Pox, large parts of the old, squalid city have been rebuilt by the Princes of Miragliano. The city was not originally an Elven colony and grew up in a rambling way over many centuries.

The Princes have gradually imposed an orderly plan on the city. This was initially drafted by the great Leonardo de Miragliano who was commissioned with this task by Prince Cosimo. It has taken many centuries since then to bring. Miragliano is bisected by several broad and elegant canals and many other narrow ones.

The populace use these as streets and so there is always traffic of ornate barges going to and fro through the city, under its many bridges. However, these canals can become smelly and make the city vulnerable to plagues. Besides this, the canals do, of course, make easy ways into the city for Skaven agents. To guard against this there are canal gates, each blocked by a huge iron portcullis and guarded by rat-catchers.

The Ogres were encamped some distance from the rest of the army - as was generally preferred. The day's fighting had been both long and hard, and by nightfall the Ogres were ready to feast. There were many dead on both sides, and many mortally wounded who were now abandoned to alonely death by victors too weary to care.

Thiswas good news for the Ogreswho were very hungry indeed. He lurched forward to take the hunk of meat andfell head first into the camp fire. He lay therequietly for some time. The others watched himin a halfinterested way until his ears started to curl. I wouldn't bother," advised Golgfag - the big, ugly Ogre who had proffered the leg to Oglog in the first place.

He was watching Oglog's hair singe and quite enjoying it. Golgfag stopped chewing on the chunk of leg and turned to stare at the uppity yelp. Even now you could just recognise the annoyed expression the creature had worn just before Golgfag killed it. You finish up that nice head an' maybe we'll. The drunken Ogre was really going quite nicely now and was definitely in for a bit of a shock when he woke up.

The defences of Miragliano are strong and utilise the marshy nature of the countryside. The moat is very wide and the walls are specially designed to give maximum advantage to artillery. This is all the work of the genius Leonardo, before he entered service with the Emperor. The Princes of Miragliano have always been patrons of learning and science as much as art, if not more so. Being so close to the mountain passes, and in past centuries under some threat from Bretonnia and the Empire, the Princes have been especially concerned with warfare and defences.

It is no surprise that not only Leonardo da Miragliano, but also Borgio the Besieger began their careers in this city. The defences of Miragliano feature several tall towers which were built to give a view far across the flat landscape. Unfortunately, because of the unstable nature of the ground, most of these are leaning at awkward angles.

However, thanks to the exceptional engineering, skills of the architects Leonardo among them these towers do not fall down. Indeed, Miragliano has set a fashion in architecture which has been copied in other cities, especially Luccini where the Princes are renowned for their great sense of humour. Now every city either boasts its own leaning tower or aspires to have one. Only in Tilea could such a thing happen! Borgio once commented that executed men look so much better hanging from a leaning tower.

He should know! He would often execute his opponents a dozen at a time. It is said that the weight made the towers lean over a couple more degrees during his rule! Many centuries ago it was not very powerful at all. Situated inland in a hilly area, it was a bit of a backwater and did not prosper greatly from trade. It was one of the first cities to overthrow its Prince and become a republic. This republic lasted a long time, but eventually became decadent.

However, all attempts to capture the city by mercenary armies from Remas and Miragliano were thwarted by the republic suddenly changing sides at the right moment. Trantio became notorious for playing off rivals against each other in order to keep its independence. This all changed when Marco Colombo returned from Lustria with enormous wealth. Taking over the mercenary army of his patron, Orlando, exiled Prince of Trantio, he succeeded in capturing the city and becoming its Prince.

Marco was an exemplary Prince and was clever enough to keep his gains and establish his family securely as Merchant Princes in Trantio. The city soon began to prosper from trade and exploited its position to trade westwards across the sea and eastwards over the mountains.

Thus Trantio has become one of the most cultured and beautiful of all Tilean cities. Dwarf workmanship and skill travels westwards along old trade routes through Trantio into Tilea and the west. This shows its influence in the quality and ambition of the buildings, raised using many Dwarf techniques of construction.

The fortifications, gatehouses and towers. Vast quantities of marble were brought down from quarries in the Apuccini Mountains as well as the exotic pink-veined Trantine for which the city is famous. This stone was used for Grottio's huge sculpture 'The Five Graces' which adorns the piazza in Verezzo.

So intense was this rivalry that the territory between the two cities became a famous stomping ground for mercenary generals. Not only were there many wars, but also many attempts at reconciliation. This led to the princely families becoming entwined through a succession of marriage alliances. The pacts were often short lived, with the marriages ending in poisoning or some other form of assassination.

Trantio and Pavona are usually at each other's throats, their intense rivalry often seeming to others to be a fatal weakness. However, as soon as a hostile army from any other city appears on the scene, the two cities promptly forget their quarrel and join forces to beat up the common enemy. In this way Luccini, Verezzo and Miragliano have all experienced humiliating defeats in the hills around Trantio or Pavona.

The city of Pavona itself remains small in comparison to other Tilean cities. The city is noted for its many bridges which are not over rivers, or canals, but high above the narrow streets, enabling the nobility to go from one house or palazzo to another, without having to descend into the bustle of the streets below.

Remas became a republic during the long period of famines which beset the whole of Tilea. These famines were caused by plagues of rats and mice which ate the corn in the fields and the grain in the storehouses. The situation became so bad that grain had to be imported from wherever there was a surplus, but thanks to Tilean mercantile expertise, and Tilean seafarers, deals were done and grain was shipped in from such places as Bretonnia and the Empire.

Some Merchant Princes were tempted to hoard up the grain to sell at a high price. Needless to say there were popular revolts and these Princes were overthrown, which is what happened in Remas and Verezzo.

The worst event to befall Remas was the Dark Elf raid in The fleet of galleys that would usually defend the approaches to the harbour were all at sea, and the Dark Elves took advantage of an unseasonal mist to reach the harbour entrance. However, their ships were stopped at the terrible 'Battle of the Bridge' in which a large part of the bridge was sacked and burnt by the Dark Elves, who also took away many people as slaves.

Remas' mercenary garrison was able to hold either end of the bridge until the enemy, satiated with destruction, decided to leave. This attack angered all of Tilea and the bridge was eventually restored to its former glory. The citizens cherish a deep dislike of the Naggarothi to this day and are very happy to provide mercenaries, artillery and war galleys at a discount price to anyone who happens to be at war with them.

The huge circular harbour of Remas was built, it is said, by the High Elves for their trading ships. Now, even though it is ruined and colossal chunks of masonry lie half submerged in the sea, it still shelters the large and powerful fleet of Remas.

The narrow entrance to the harbour is spanned by a mighty bridge resting on great stone piers.

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This bridge not only carries the road linking the two sides of the city, but bears the weight of many fine houses and palaces of the Merchant Princes on both sides of the street. These rise up in three, four and five storeys with overhanging balconies. There are towers too at either end and in the middle of the bridge and, being Tilea, some of these are leaning at gravitydefying angles, supported by numerous colossal buttresses! The rest of Remas is laid out on a grand scale within a long circuit of defences.

The city is very populous and is famous for its strong mercenary army, most of which fight as pikemen. These are supplied by the retinues of the many merchant houses. The city state of Remas has. Because of its central position, Remas is often in a state of hostilities with its great trading rivals Miragliano, Verezzo and Luccini. There have been many sea battles between the fleets of Remas and Luccini and also against the pirates of Sartosa.

Tobaro, on the other hand, is often the ally of Remas and mercenaries from Remas have helped the Princes of Tobaro hold on to their city in several sieges and against numerous plots. It is worth examining how the Republic of Remas is governed, since it is one of the least corrupt and longest lived republics. Each of the powerful merchant families is represented on the council of fifty. This assembly debates every issue and makes decisions and laws.

Three members of the council are chosen randomly each year to preside over it as a triumvirate. The policy of the republic for that year becomes whatever the special interests of the triumvirs, or their families, may be. So if one of the triumvirs happens to be most concerned with merchant ventures, the republic will probably finance a trading venture in that year.

If one of the triumvirs is a patron of the arts, the republic can expect to gain a new public edifice decorated by the finest artists in Tilea. If one or more of the triumvirs happens to be a noteworthy mercenary general then the neighbouring states will become rather alarmed and start renovating their defences! Unfortunately, one weakness of the system of government in Remas is that the triumvirs sometimes fall out with each other.

This results in occasional civil wars in which two triumvirs set upon the other with their mercenary forces. Sudden changing of sides and re-alignment between the contending triumvirs is not unknown, even leading to confusion in the ranks in the middle of a battle! Usually the cause of the trouble is when one of the triumvirs tries to make himself sole Prince, and his colleagues resist his attempted coup in the interests of the republic.

Often such an attempt to take over the state can be pre-empted by assassination or a brisk series of street battles leading to the proscription and exile of the would-be tyrant's supporters. Verezzo lies inland, dominating the fertile plain with its walls and many bastions.

The city is very compact and crowded with people. The streets are very narrow and winding and the houses are built very tall because of the lack of space. Some have risen so high that they have become towers which have been built into the defences. The reason for this is that the walls are so strong and occupy such a good vantage point on the only rising ground for miles around, that the citizens are reluctant to change them and build a wider and less formidable circuit.

Like Remas, Verezzo became a republic as a result of the great famines. The Prince hoarded up grain and tried to sell it to the citizens at an extortionate price.

He was soon toppled from power with the help of mercenaries and a republic was proclaimed. The republic of Verezzo is much more democratic than that of Remas, probably because there are so many merchant families and anyone with aspirations to great power is likely to risk assassination from several quarters. In Verezzo there is an elaborate voting system in which the merchant families are divided into factions distinguished by voting colours the reds, greens, blues and yellows.

The colours are associated with particular factions and policies, so after the voting in Verezzo it might be said in Remas or Luccini, "the reds are in in Verezzo, we are in for trouble! The colours are also used to designate teams in various rowdy games played in the cramped piazzas of the city. Naturally, these games are flavoured with politics and intrigue! Luccini is almost continuously at war with the pirates of Sartosa and has a very strong fleet of galleys.

Luccini is in fact one of the strongest military powers in Tilea and many mercenary generals of repute have learned their trade there. The city is very old and clustered around a high rock called the acropolis.

Like the acropolis in Tobaro, this was the centre of an ancient Elven colony. There is a legend that Luccini was founded by the twins Lucan and Luccina who were king and queen of a pastoral tribe who settled around the ruin-strewn acropolis. On its summit they built their palace. The city was named after Luccina who is regarded as a sort of patron goddess.

Lucan is also venerated as a deity and there is a fine temple to the divine twins on the acropolis. The Princes of Luccini usually claim descent from these two legendary figures which means that there are two rival factions: Not surprisingly, the principality has changed hands between these dynasties more times than anyone can remember, and not without blood being spilt as abundantly as wine in the notorious revels for which the city is famous! My father brought a flickering candle to dispel the darkness.

He spoke quickly, his voice tremulous with excitement. Tilea is where you must go! Flee now Fleugweiner my boy The Princes of Luccini are noted for their often bizarre sense of humour, a family trait said to go back to their ancestors.

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If anyone claims to be Prince who seems to be rather dour or miserable he is soon assassinated or banished into exile by a more jovial contender. Indeed, an aspiring Prince often strengthens his claim before the citizens by assassinating or overthrowing his opponents in a particularly humorous manner!

This one was captured and occupied by the Dwarfs who rebuilt the foundations even more massively. Many centuries later the great mercenary general Ferrante 'the fierce' built a fortress on top of the ruins to guard the eastern approaches of Luccini from the sea.

Monte Castello remains the easternmost outpost of Tilea. Beyond stretch the barren lands of the Border Princes which run up the eastern side of the Apuccini mountains. The fortress stands on a natural knoll of rock overlooking the narrow straits which lead into the long bay known as the Gulf of Tears.

The fortress is immensely strong, its fortifications having been rebuilt and improved many times by some of the best mercenary leaders.

The Castello has traditionally been garrisoned by troops from all over Tilea, paid for by all the Tilean cities, since all city states benefit from the security it gives to the entire region. Only the best mercenaries and the best mercenary generals are ever hired to hold it. I think it's cheese with a bit of bratwurst The Castello has been besieged many times and has never fallen. The most notable siege lasted over a year. The garrison of the Castello, beating off countless assaults and enduring endless weeks of bitter siege warfare, dwindled by a few men every day, while the Orc horde was constantly reinforced by numerous fresh contingents eager to join the mighty Orc army.

Cut off by land, the Castello was supplied by sea until this route was maliciously cut by the warships of an unknown enemy desiring to see the fortress fall once and for all. To this day, no one knows for sure who attacked the supply galleys.

Tileans often accuse the Corsairs of Araby or the pirates, but the most ominous rumour holds that the ships were overrun by an infestation of rats as part of the evil schemes of the Skaven. Starving and desperate, the garrison held out until the mercenary commander, the old and resolute Galeazzo, was mortally wounded whilst repelling another Orc assault.

He was hurried from the ramparts into the commandantery. Residing in the Castello at this time was the general's formidable and spirited daughter, Monna Lissa.

Despite her efforts to staunch the blood, Old Galeazzo succumbed to his wounds. Monna Lissa, fearing that the garrison would lose heart, donned her father's armour and pretending to be Galeazzo himself, led the garrison in repelling three more attacks in the following days. After the third attack, Monna Lissa lost her helmet and her long flowing tresses were seen by the troops.

They demanded to know what had happened to their leader. When it was revealed that he. They resolved to stake all on one last sally, abandoning the Castello in a desperate attempt to escape back to Tilea. Monna Lissa implored them not to sally out to certain death and thereby let the Castello fall into enemy hands, but no persuasion, not even promises of enormous rewards in gold, could make them change their minds.

Then Monna Lissa pointed out that if the Orcs took the Castello they would certainly deface Tintoverdi's masterpiece 'The Five Seasons' which adorned the commandantery banqueting room. This was thought to be the finest fresco in all Tilea if not the world.

She begged all those who were willing to stay and defend this treasure to the death to step forward, the rest could go if they wished. One by one, the soldiers stepped forward, tears in their eyes, saying: Eventually the entire company resolved to remain to the bitter end. The siege continued for a further three months and the Castello did not fall. Monna Lissa herself was mortally wounded by a Goblin arrow on the day the Castello was relieved by an enormous army marching from Luccini.

The relieving force broke and scattered the Orc horde. They found only twenty-five pikemen still alive in the Castello. Ever since the great siege of Monte Castello, Monna Lissa has become a symbol of good fortune and victory. So much so that it is a tradition for mercenary battle standards to depict the Tilean war goddess Myrmidia with the features of Monna Lissa, as portrayed in the famous portrait of her by Cellibotti.

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The Elves had a colony there which was later occupied by Tileans from the mainland. Unfortunately the city they built was destroyed by Dark Elves acting in concert with Settra's fleet. Almost the entire population perished or was carried off into slavery.

The city of Sartosa remained in a ruinous state for a long time. Eventually Norse raiders landed on the island and easily overcame the scattered inhabitants and the small garrison of troops from Luccini.

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From this base, the Norse ravaged the coasts of Tilea until they were defeated in a sea battle off Cappo Cinno. The remaining Norsemen were hired by Luccini as mercenaries and allowed to stay on the island to guard it. However, their descendants were overwhelmed by an invasion fleet of Corsairs of Araby led by Nafal Muq in The Corsairs held on to the island for roughly two hundred and fifty years, during which time they were a constant menace.

There were several naval battles fought in the seas around Sartosa between the Corsairs and the galleys of Luccini, Remas and Tobaro. Eventually, the island was wrested from the grip of the Corsairs by a mercenary army led by Luciano Catena. He was a Prince of Luccini and descendant, as his name suggests, of the divine twins Lucan and Luccina.

The Emir, Abd al Wazaq, and his Corsairs were driven back into their stronghold in the city of Sartosa and forced to surrender after a long and extremely bloody siege.

Luciano allowed Al Wazaq to escape to Araby in return for leaving behind his considerable stash of treasure, mostly art looted from Tilea. Al Wazaq also had to surrender of his enormous harem which in his desperation he had trained to defend him as his personal bodyguard. These were promptly recruited by the Tileans as a mercenary regiment!

The rest of the surviving Corsairs were allowed to stay and were hired by Luciano to serve in his fleet. This was one of the earliest occasions on which mercenaries from Araby were hired by a Tilean general. Most of the mercenaries on the island took to piracy, pillaging Tilean shipping and anything else sailing the Tilean Sea. This proved much more lucrative than hiring themselves out to fight, since the chances of survival were greater as were the potential riches.

The various mercenary bands occupying the island stopped fighting each other with their usual intensity and began to cooperate in their piratical schemes. The raids on ships and shores around the Tilean sea brought in hordes of captives and hostages who were never ransomed. These augmented the swelling population of Sartosa until it became a notoriously rough and lively den of pirates. Eventually it became the custom to elect a 'Pirate Prince' of Sartosa. This is a rather grandiose title for one who does not really rule, but just settles disputes over loot with rough justice.

Many such Princes have come and gone in the centuries up to the present time.

Most have come to a very sticky end one way or another! The longest lasting has been the present notorious 'Pirate Princess of Sartosa', no doubt because her reputation for being ten times more cruel than any of her predecessors is no exaggeration!

The city of Sartosa is a rambling mass of ruins and dwellings with Elf and Dwarf architecture mixed in with that of Tilea and Araby, all patched up in various ways by the inhabitants after the occasional cannonades from passing ships.

Many of the pirate taverns are in caves hollowed out of the rock. There are rumoured to be vast stashes of treasure hidden in various places all over the island. However, it should be noted that maps bought in the streets of Sartosa are unlikely to be reliable! Luciano and his heirs ruled Sartosa as a principality for a time. During this period the city was rebuilt and its defences made strong. It soon became a base for the mercenary fleet of the Princes of Luccini.

However, this brief period of stability was not to last. There were now many mercenary contingents occupying strongholds on various parts of the island, and some in different fortress towers within the city itself. Rebellions against the Prince became more frequent and Sartosa became increasingly difficult to control.

The Prince's rule over the island finally came to an end when the mercenary flotilla of galleys based on Sartosa mutinied. Then the island rapidly fell into anarchy as the mercenary bands set upon each other.

Gossippa rose to prominence when she crushed a mutiny among the unpaid mercenaries of Remas at the siege of Ciarascura. She was in charge of the field kitchens and resolutely refused to feed any of the soldiers until they agreed to finish the siege! After that, her qualities were much in demand by various generals as an advisor, diplomat and courtier.

She wrote down her advice, laced with numerous anecdotes and camp gossip, in the classic work for which she has become rightly famous. How to become a victorious Mercenary General In all the Mercenary Generals I have known or heard about who always won their battles, I noted the following characteristics.

Firstly, they were always decisive. Secondly, they always rolled high numbers when playing any game of dice with the soldiers in camp, except on those occasions when they wanted to roll low numbers. Thirdly, they always listened to my advice and invariably acted upon it so that I did not have to tell them again and again. Finally, and in my opinion most important of all, they always ate properly. After each day on campaign they sat down to a four course meal and drank up all their wine.

This made them strong and intelligent and gave them the energy to win battles Choosing mercenaries who can be trusted Borgio used to say that I had an eye for a good soldier, and he often let me look over the mercenaries before be hired them.

When I watched them hard at work doing their drilling, and saw how big and strong they were, I could tell which ones would be the best fighters and so I told Borgio 'Hire these boys, but not those others'. They got no discipline. Concerning the correct use of pikemen One day, just before the great battle of Piza, Sandro, who was our general at the time, said to me 'Can you think of any way to use pikemen? You see he had very many pikemen under his command and hardly any other troops, except some scruffy crossbowmen on the galleys who never showed no respect to anyone.

Otherwise the boys will fall over their big long pikes because they are too tired to hold them up straight! First, one regiment marches forward while the other one stays still and the boys point their long pikes at the enemy. Then the other regiment stays still and points the pikes while their friends move forward. If the enemy fights one of the regiments, the other one will charge them in the flank. The enemy don't know what to do!

It doesn't matter which one they charge, it's the worst for them! Naturally, Sandro followed my advice and won the battle. Concerning the correct use of artillery It was in the battle of Ciabbatta that I saw the general sending all the galloping cannons into the middle of the battle line. I said to the captain of the gunners, 'What are you. Now listen to me! Send half of the guns to the left and the other half to the right, at once!

This was very good because the guns could shoot from each side into the middle of the enemy, instead of being in the middle, running away from the enemy when they charge and not doing no firing! Of course, we won the battle and so the general didn't mind me making little changes to his deployment.

In the next battle, the general got it right and I didn't have to go and tell them all over again. How to form an invincible battle line Firstly all the soldiers must eat up all their pasta like good boys.

Then a regiment from each city and from each part of the city should be put next to each other in the battle line, so that every regiment is right next to another regiment from a different place. Then before the battle starts, the soldiers of each regiment will shout out to the ones next to them, 'Hey, your city is no good!

We will capture more standards than you! No, they go forwards and hit the enemy instead! Each regiment tries to show that it is the best. It don't matter who is the best, but it is worst for the enemy! How to protect the flanks and rear of the army The pikemen are such big, strong boys and they hold up the big, long pikes tall and straight so that no one can get near them.

All the enemy can do is run away or beg for mercy. So what do they do? They send troops around the back of the pikemen! Give them a nasty surprise that they will never forget!

Put all the duellists at the back of the pikemen. If any enemy show their faces behind the battle line, the duellists will set upon them from all sides and chase them off. It don't matter if they are creepy flying things or a big show-off with all the usual magical trinkets! Why every regiment must have an inspiring standard Every regiment must have a beautiful standard.

The standard should always be a work of art. This inspires the soldiers to be brave. One day, just before the big battle of Venni, the captain of a regiment came to see me. But he needed someone to pose for the figure of the war goddess; someone who would inspire the soldiers to acts of selfless courage to prevent the beautiful image of the goddess falling to the enemy.

Despite my busy schedule, I volunteered to pose for the figure of Myrmidia. Then he said that since he only had one pot of white paint, he would not be able to paint me in my red and gold dress, so I must take it off and pose wearing just a helmet and a flimsy bit of silk like in the very old paintings of Myrmidia. Naturally, I did this little favour for the regiment.

Next day the regiment marched into battle under the banner bearing my image which was baring all as Myrmidia! Of course, the regiment was the bravest in the whole army!

Nor should anyone put them to hold a fortress or city which may become surrounded by the enemy. The reason for this is very simple. Ogres and Halflings have very big appetites. They eat twice as much food as the most hungry man and then ask for more!

If they do not get fed as much as they like, they get very upset. Ogres will go on the rampage and eat anything. Halflings will sit around grumbling and won't do any more fighting. The only thing you can hope for when this happens is that the Ogres will eat the Halflings and solve the problem!

If there are limited supplies in the fortress and the mercenaries are on. The best thing to do if you find yourself in this situation is to say to the Ogres or the Halflings, 'If you want more food, you better go out there and get it from the enemy! They will go out with great enthusiasm and give the enemy a really bad beating, and they are certain to come back with something to replenish the supplies! I myself advised this strategy at the siege of Riccotta.

It was so successful that it broke the siege! How to take over the state and make yourself a Prince When you have defeated a rival Prince or overthrown the republic, do not execute his entire family or the entire deposed senate of the city at least, do it straight away or not at all. Everyone who was afraid for their lives will breathe a sigh of relief and feel very, very grateful.

You should then announce that you are going to beautify the city with great works of art. All your rivals will give you funds to prove their loyalty and gain your favour. Share out half of everything that comes in among the soldiers and use the rest to hire artists, sculptors and architects!

Now all your rivals will say 'Not only is our Prince merciful, but he is also cultured. Unfortunately there will always be rivals who are somewhere else when you rise to power and one day they will turn up with a big army on your doorstep.

That is why it is important to put your agents in every city. Always be willing to send troops as mercenaries to any Prince who is not at war with you. Send mercenary captains who are loyal to your house with them. In the camp they will meet mercenary captains loyal to your rivals and learn their plans.

Then you strike Why no one should take any notice of Giovanni Marmalodi Giovanni Marmalodi wrote a treatise on siegecraft. No one who has ever taken his advice has ever held on to their city or fortress!

Marmalodi was never in no sieges ever and he made everything up. One day he came to Remas while I was staying there with the Prince.

He went on a tour of the walls. Then he said that the towers on the north gate were leaning over the moat far too much and the angle of fire was all wrong. So I said to him 'What 'do you know about it Giovanni!

It's not so bad, it's a nice tower! You just got no respect for the work of Leonardo da Miragliano! So he shut up his face straight away and went off to another city.

I heard that their walls fell down soon afterwards! After contact with the Elves they developed swift, oared galleys, and soon became proficient sailors. Prior to the Araby Crusades, the Tilean Sea was plagued by Corsairs and pirates, but afterwards the Tileans gained the upper hand and swept these troublemakers from their waters.

From this time Tilean seafarers were able to venture further afield. Following the defeat of Sultan Jaffar by Old World crusaders, Tilean merchants gained access to the ports of Araby which in turn opened gateways to the west and south.

Later still, Tilean ships were seen in the all the ports of the Old World, carrying exotic merchandise from Araby and the lands beyond.

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Encounters with Elves The High Elves had never completely abandoned the oceans around the Old World even though they had deserted their ancient colonies. When the Mean tribes developed into states with their own cities, the Elves were ready to resume contact.

At the same time Tilean trade with the Dwarfs to the east was flourishing. Most of this trade was conducted overland. The main concern of the Tilean merchants has always been expanding their business, or, to put it bluntly, making money.

Most of the successful merchants not only attempted to secure the old trade routes, but were interested in opening up new ones. The oldest trade. It was Elf seafarers who re-opened the ancient trade route to their former colonies in the Old World many centuries after they had abandoned them. Here they encountered the Tileans established among the ruins, re-using the tumbled Elven masonry to build their own cities.

The Elves found the Tileans to be easy people to trade with, eager to exchange all kinds of things for exotic luxuries from Ulthuan. As for the Elves, they were interested in acquiring ancient artefacts and sculptures which the Tileans were finding among the old Elf ruins.

It was no doubt these early contacts which stimulated the Tilean taste for both art and profit. They were eager to find out what was left after the Elves had finally gone. Dwarf adventurers had doubtless plundered the Elf ruins even before the Tileans resettled them. Eventually the Dwarfs came again and found the cities inhabited once more, this time by men. There were plenty of things which the Tileans were willing to buy from the Dwarf traders in exchange for gems and exotic metals obtained from the Elves: It seems likely that the wily Tileans persuaded the Dwarfs to show them how to build really strong walls for their cities.

In fact, it is a joke in Tilea that when Tileans combine Elven architecture with Dwarf masonry you get a leaning tower! The Dwarfs were eager to get hold of High Elf goods which the Elves themselves would certainly not give them, even for all the gold in the Worlds Edge Mountains. Similarly, the Elves wanted metals and gems but the Dwarfs would not trade with them on account of the great grudge they held.

The 'Means traded happily with both and grew rich. Northern Trade Items traded from Elves and Dwarfs could be exchanged in Bretonnia and in the Empire for all kinds of things, ranging from gold to furs from the far north and also, of course, warhorses! Since Bretonnians were loath to sell any of their fine breed, and since it was banned by the king in any case, Tileans have always obtained most of their horses from the Empire.

Trade with the Empire expanded, whereas trade with Bretonnia was never as lucrative. This was partly because the hidden realm of Athel Loren lay in the way, and traders did not like to venture into the forest.

To go around the edge, through the Irrana Mountains, was equally dangerous. Furthermore, there was a festering state of hostility between Miragliano and the Bretonnian dukes and barons on the other side of the mountains.

Sea trade was better, but ran the risk of encountering Corsairs from Araby, Norsemen, Dark Elves and pirates. The Route to the North Although the Vaults are higher mountains than the Irranas and are much more perilous, especially in winter, there is a little used Dwarf road which skirts the highest peaks and cuts through the aptly named 'Winter's Teeth Pass'. This joins Tilea to the Dwarf Kingdom, and leads the way to the Empire, either via the Dwarf tunnels beneath the mountains or via Blackfire Pass.

Mercenaries travel this road from the north to reach Tilea where they can be sure of finding ready employment. Merchant convoys use the same route, often travelling through the Dwarf Kingdom to save time. Dwarfs are not always keen to allow free passage to human tradesmen and charge a high toll. However, the alternative is to risk the Dwarf road as it skirts the Border Princes, and crosses into the Empire via Blackfire Pass. It was this well-developed trade between the Empire and the cities of Tilea that made it easy for Elector Counts to hire mercenaries to fight in the civil wars that periodically ravaged the Empire before the time of Magnus the Pious.

Indeed, during the time of the Three Emperors there were numerous Tileans serving as mercenaries on opposing sides! Whoever became Emperor usually considered it prudent not only to continue to use Tilean mercenaries, but to hire all those of his defeated rivals as well, to deprive opponents of the services of such useful troops.

Thus it has become a tradition for Emperors to hire Tileans. Crossbowmen are the most favoured, since the Empire originally only had archers recruited from among the foresters or even from Kislev. Even when hand guns became available, a crossbow in the hands of a skilled Tilean marksman still had the edge in terms of range and accuracy. The coasts of Tilea were subsequently ravaged on numerous occasions as were the shores of Araby and Estalia.

On several occasions raiding warbands were surrounded and cut off from their ships by the Tileans. Recognising that the Norse were good warriors, the Tileans would offer the Norse employment as mercenaries. Soon a flourishing trade developed, with furs, amber and many other things coming out of the far north in return for Tilean gold, wine and items of Elf and Dwarf work obtained by the Tileans.

It was the Dwarf rune weapons which particularly delighted Norse chieftains, such that a single sword might be enough on its own to hire a Norse chief and his warband.

Through contact with the Norse, which increased greatly following the establishment of a Norse stronghold on Sartosa, Tilean merchants heard about the Norse voyages of exploration, such as the renowned expeditions made by Erik the Lost and his son, Losteriksson, to Lustria and other distant lands. Norse maps, written in runes on sealskin and walrus hide, were eagerly bought by Tilean merchants for gold. In this way the Tileans gathered a greater knowledge of the true geography of the known world than any other people except the Elves of Ulthuan.

The Elves would never divulge these secrets to other races, wanting only to keep it all for themselves. Neither would the canny Dwarfs reveal much of what they knew, for fear that others would plunder treasures before they could do so themselves! The Norse, however, were not only willing to tell of their heroic voyages of exploration, but were downright boastful, elaborating the tales with a mixture of vital detail and dubious hearsay which increased in proportion to the ale poured into their tankards in the taverns of Tilea!

He then swept out of the desert and made himself Sultan of all Araby. Whether inspired by visions, delusions, genies, ambition, greed or the evil counsels of the Skaven, the Sultan decided to invade Estalia. Leading his enormous horde he landed in Estalia and captured Magritta.

Soon after, Tobaro was besieged by his forces. This caused the Araby crusades as thousands of knights from Bretonnia and the Empire answered the belated appeal for help from the proud and beleaguered Estalians. Mercenaries from Tilea joined the crusade in large numbers, relieving Tobaro and helping to recapture Magritta.

After the Sultan was driven back into Araby and finally defeated at Al Haikk, the Tileans turned their attention to clearing the Tilean Sea of Corsairs. In , Sartosa was finally recaptured from the Corsairs by a mercenary army led by Luciano Catena. By this time several Araby contingents were serving Tilean Merchant Princes as mercenaries. The fall of the Sultan had freed them from any bonds of loyalty to him and he was now condemned for his wicked dealings with evil genies.

There are several inhabited cities, some on the coast and some far inland, and many uninhabited ruins dating back to the legendary Wars of Death. This was when the hordes of Undead came out of the east and devastated the ancient civilisations of Araby. It took many centuries for civilisation to flourish again. During that time the culture of Araby had been kept alive by the nomadic tribes who wandered in the most remote and inhospitable deserts, impossible to destroy and too tough to die.

Over generations these tribes gradually resettled many old cities and established new dynasties to rule them. By , the cities on the coast of Araby were flourishing and prosperous. Corsairs of Araby, sailing in their war dhows, were plundering the coasts of Tilea and Estalia. To counter this threat the Tileans hired more Norse warriors in their longships. This provoked the Corsairs to gather a huge fleet and attack the Norse stronghold on Sartosa, which was captured with great slaughter.

The Norse fought to the death, but the Corsairs, being numerous and cunning, prevailed. From that moment onwards the raids of the Corsairs on the coasts of Tilea became much worse.

The Tileans found them to be much more difficult to catch than the Norse, and much less willing to desist from raiding in order to serve as mercenaries. This was because the Corsair leaders were bound by tribal oaths to their Emirs and Sheikhs and could not be tempted to change allegiance for mere gold. Things became even worse with the rise of the Sultanate of Araby. In or thereabouts, an obscure Arabian sorcerer known as Jaffar united the nomadic.

The march of the crusading forces into Araby and the temporary respite gained from the menace of the Corsairs opened up Araby to the merchants of the Old World. The Tilean merchants were quick to strike up lucrative deals with emirs of the coastal cities and sheikhs of the interior. With most of the wealth of Araby having been plundered by the crusading knights and most of their war dhows burnt or sunk, the merchants of Araby were more than willing to trade.

It was not long before adventurous Tilean merchants were inspecting the wares in the souks and kasbahs of Araby. Here they traded with desert nomads and heard tales of the mysterious jungles of the Southlands. From local seafarers they heard about the High Elf stronghold in the far south and of how the High Elves tried to prevent anyone sailing into the west or east.

Of course, maps were purchased at every opportunity, together with strange astronomical and navigational devices made by the sorcerers of Araby.

Tilean merchants quickly mastered the knack of haggling and so most of these artefacts were picked up very cheap! The spice port of Copher now has a Tilean quarter, which is separated by a wall from the upper city. It is the Tilean merchants who deal with most of the Old World trade to Araby.

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Although there are frequent wars between rival sheikhs which occur in the interior of Araby, the Tileans try to avoid getting embroiled in local politics.

However, the Tileans have occasionally financed mercenary armies in wars against the Undead who come from the east. Sometimes the leaders of Araby will hire mercenaries to investigate the various necropolises or ruined cities. They ransack the tombs to prevent the dead being raised and burn any evil scrolls that may be found. Any gold or treasure which is discovered is shared between the mercenaries as booty. It is not only gold which lures these tomb robbing expeditions.

Tilean merchants in places such as Remas and Verezzo have been known to pay a high price for exotic stone sphinxes and other statues made by the ancient inhabitants of Khemri, which they use to adorn their villas and plazas. Around the time when Tilean mercenaries were being hired in great numbers to fight in the civil wars within the Empire, Marienburg hired a flotilla of war galleys from Remas.

Soon afterwards this city was building its own, even heavier war galleys for use in the Sea of Claws. Centuries later when the Tileans began to mount cannon on their galleys, they opted for much lighter guns than those preferred in the Empire, but then the Tilean crews include many expert crossbowmen and so do not have to rely on firepower to the same extent.

Sometimes the ancient dead are stirred by these depredations and arise to wreak vengeance on the tomb robbers. On one occasion, hundreds of skeleton soldiers suddenly broke out of pottery urns to protect the mummy of their ancient lord. The nomads fled in terror, abandoning the rest of the mercenary army to fight its way out of the necropolis to the sea. Even Tileans cannot negotiate with the Tomb Kings! Tilean merchant ships, unlike the war galleys, are purely sailing ships and better for riding stormy seas.

Such ships are similar to those used by Bretonnia and the Empire, except that they are lighter and more like the ships of the Corsairs in the way that the masts and sails are arranged.

This means that they are quite fast and not dependant on a tailing wind, making them very good for long voyages in uncharted oceans.

This enables the Tileans to venture far from their home ports in pursuit of trade. For a long time the Tileans used galleys propelled by sails and oars, which were ideal for the calm Tilean Sea.

The Tilean cities, especially Remas, had large fleets of war galleys which endeavoured to fight off the marauding Corsairs of Araby and Norse raiders. The experience of continuous naval warfare combined with the inventive genius of the Tileans meant that their war galleys became bigger and better over the centuries. The Tileans eventually possessed galleys capable of venturing beyond the Tilean Sea and into northern waters.

The High Elves denounced the Dark Elves, but were not forthcoming with any answers. However, the merchants of Remas were eager for revenge and ready to finance expeditions of exploration into the west. Maps brought out of Araby after the crusades revealed little of what lay beyond the western ocean, only of the seas and coasts of the Southlands.

Then in Marco Colombo, a merchant of Remas, acquired a map from a Norse seafarer. This had the coast of Lustria marked on it revealing that there was a western continent beyond Ulthuan.

It also had the approximate location of the Norse settlements established centuries before by Losteriksson. There were other interesting details on the map, such as tally marks indicating how many days sailing the voyage would last and runes to mark the prevailing winds and various hazards that had been encountered.